Fate Stay Night Rpg

  1. There have been two separate stories involving the Holy Grail War: Fate/Stay Night, and a prequel, Fate/Zero. There is also Fate/hollow ataraxia; a sequel involving a time loop and Avenger, Fate/Tiger Colosseum and Fate/unlimited codes; a pair of fighting games, Fate/EXTRA; a Persona-like RPG, and Fate/Apocrypha, which was a cancelled.
  2. The game is a Rock-paper-scissors based RPG set in an alternate timeline to the fate/stay night visual novel in which traditional magecraft took a backseat to technological advancement and eventually died out. You take the role of a largely silent protagonist (s/he does give his/her impression on events though).
  3. Starting today, fans of Fate/stay night Series will have the opportunity to summon their beloved characters from Fate/stay night Unlimited Blade Works in The Alchemist Code, gumi Inc’s top mobile strategy RPG. This massive collaboration between Fate/stay night Unlimited Blade Works.
  4. Hello all, I'm looking for an RPG system to represent a setting based upon the Type-Moon visual novel Fate/Stay Night. Essentially, like most of Nasu's creations, it's a modern day world filled with mystical creatures (Magi, Vampires, Regenerators etc.) hidden among the populace.
Fate/stay night
Fate/stay night original visual novel cover featuring Saber (in the center), Ilya (lower right), (then counterclockwise) Lancer, Rin Tosaka, Archer, Sakura Mato and Berserker.
フェイト/ステイナイト
(Feito/sutei naito)
GenreDark fantasy[1]
Game
DeveloperType-Moon
PublisherType-Moon(Windows)
Kadokawa Shoten(PS2, Vita)
GenreEroge, Visual novel
EngineKiriKiri
PlatformWindows, PS2, PS Vita, iOS, Android
ReleasedMicrosoft WindowsPlayStation 2PlayStation VitaiOS
  • JP: April 18, 2015
Android
Anime television series
Directed byYuji Yamaguchi
Produced byMasaaki Saito
Written byTakuya Satō
Music byKenji Kawai
StudioStudio Deen
Licensed by
Original networkTV Saitama, CTC, KBS, tvk, Tokyo MX, Sun TV, TV Aichi, AT-X
English network
Original run January 7, 2006 June 17, 2006
Episodes24 (List of episodes)
Manga
Written byDatto Nishiwaki
Published byKadokawa Shoten
English publisher
DemographicShōnen, seinen
MagazineShōnen Ace(2006–2009)
Young Ace
(2009–2012)
Original runFebruary 2006December 2012
Volumes20
Original video animation
Fate/Prototype
Directed bySeiji Kishi
Produced byYūji Higa
Written byMakoto Uezu
Music byYasuharu Takanashi
StudioLerche
ReleasedDecember 31, 2011
Runtime12 minutes
Other
  • Fate/stay night: Unlimited Blade Works (film)
  • Fate/stay night: Unlimited Blade Works (TV series)

Fate/stay night (Japanese: フェイト/ステイナイトHepburn: Feito/Sutei Naito) is a Japanese visual novel developed by Type-Moon, which was originally released as an adult game for Windows. A version of Fate/stay night rated for ages 15 and up titled Fate/stay night Réalta Nua (Irish for 'new stars'), which features the Japanese voice actors from the anime series, was released for the PlayStation 2 and later for download on Windows as a trilogy covering the three main story lines. Réalta Nua was also ported to the PlayStation Vita, iOS and Android. The plot focuses on a young mage named Shirou Emiya who becomes a warrior in a battle between 'Servants' known as the Holy Grail War. Through each route, Shirou bonds with a heroine and confronts different mages who participate in the war.

A manga series adaptation by Datto Nishiwaki was serialized in Kadokawa Shoten's Shōnen Ace magazine between the February 2006 and December 2012 issues. In 2007, the manga was licensed for an English-language release in North America by Tokyopop. A 24-episode anime series created by Studio Deen aired in Japan between January and June 2006. Sentai Filmworks has licensed the television series and re-released the series on DVD and for the first time on Blu-ray Disc. A film adaptation by Studio Deen was released in Japanese theaters on January 23, 2010. A second anime television series, Fate/stay night: Unlimited Blade Works, was produced by Ufotable and aired between October 2014 and June 2015, following the game's second route as opposed to the first. A second manga adaptation began in 2015 focusing solely on the third route. A film trilogy will adapt the Heaven's Feel route of the visual novel, with the first film, titled presage flower, released in 2017, the second film, titled lost butterfly, released in 2019, with the final film, titled spring song planned to be released in spring 2020.[2]

Find reviews, trailers, release dates, news, screenshots, walkthroughs, and more for Fate/Stay Night here on GameSpot.

  • Original Thread: This is the ritual called the Holy Grail War Fate/Stay Night If you liked this LP, you might also like Tsukihime by Seorin, Dangan Ronpa by orenronen and Sonic The Hedgehog 2006 by pokecapn.
  • Visual Novels 25430 Tags 2452 Releases 63106 Producers 8912 Staff 18152 Characters 83965 Traits 2602.

Fate/stay night spawned the Fatemedia franchise, consisting of a number of adaptations and spin-offs in various different media. On October 28, 2005, Type-Moon released a sequel to Fate/stay night, titled Fate/hollow ataraxia. Its plot is set half a year after the events of Fate/stay night. A series of light novels titled Fate/Zero, set as a prequel to Fate/stay night, were produced from 2006 to 2007, with an anime adaptation by Ufotable airing between October 2011 and June 2012. A spin-off magical girl manga series, Fate/kaleid liner Prisma Illya, began serialization in 2012 and has received multiple anime television series. Three fighting games have been released: Fate/unlimited codes for arcades and PlayStation 2, Fate/tiger colosseum and its sequel Fate/tiger colosseum Upper for PSP. A PSP RPG titled Fate/Extra was released on July 22, 2010, and a sequel and companion game, Fate/Extra CCC, was released on March 28, 2013. An online RPG titled Fate/Grand Order was released on Android on July 29, 2015, followed by an August 12 release on iOS; an anime film adaptation by Lay-duce was released on December 31, 2016 with sequel adaptations by CloverWorks and Production I.G. in production.

An Archer-class Servant. He appears familiar with Fuyuki City and has an overt but unrequited love for Saber. His true identity is Gilgamesh, the King of Heroes. He is initially known also as the Golden Archer. In the anime, he defeats both Caster and Kuzuki. Saber initially states that Gilgamesh defeated her as an explanation for why he is alive during the fifth Holy Grail War (Shirō also.

  • 2Plot
  • 3Development
  • 4Adaptations
  • 6Reception
  • 7References

Gameplay[edit]

Fate Stay Night Rpg De Mesa

Fate/stay night's gameplay requires little interaction from the player as most of the game's duration is spent on reading the text that appears, representing either dialogue between the characters, narration, or the inner thoughts of the protagonist. Often, players will come to a 'decision point' where they are given the chance to choose from options displayed on the screen, typically two to three at a time. The time between these decision points is variable and during these times, gameplay pauses until a choice is made that furthers the plot in a specific direction. There are three main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all three plot lines, the player will have to replay the game multiple times and choose different choices during the decision points to progress the plot in an alternate direction. When interacting with the heroines with the routes, an 'affection meter' is created which is raised by giving them an answers that pleases them. Depending on the affection the player has achieved, a 'True Ending' can be unlocked in the Realta Nua version of the game.[3]

There are multiple ways in which the player can lose the game, including Shirou's death or a decision that causes the heroine to be murdered. Should this happen, the player is taken to an area called the Tiger Dojo (タイガー道場Taigā Dōjō) where Taiga Fujimura and Illyasviel von Einzbern give the player hints about what they should do in order to survive in the next attempt to complete the game.[4]

Plot[edit]

The story revolves around Shirou Emiya, a hardworking and honest teenager who unwillingly enters a to-the-death tournament called the Fifth Holy Grail War, where combatants fight with magic and Heroes throughout history for a chance to have their wishes granted. Orphaned and the sole survivor of a massive fire in Fuyuki City as a child, Shirō was taken in by a retired magus named Kiritsugu Emiya, who would die years later. His responsibility to those who died and his own salvation through his father formed a strong desire for justice and peace in him. Thus, he earnestly trains his body and minuscule ability with magic to someday greatly help others, even if at his stage people often abuse his generosity. One evening, after seeing two devastatingly powerful beings trading blows at his school with swords and spears, he is attacked, as witnesses to the Holy Grail War are generally supposed to be eliminated. Chased all the way to his home by the spear-wielding warrior Lancer, and barely able to avoid his attacks, Shirō is about to be killed when he is saved by Saber. Saber, the personification of a renowned figure in history (Arturia Pendragon in her case) created to aid participants in the War. In her supposedly accidental summoning and the appearance of the marks on Shirou's hand, his entry as a Master into the Holy Grail War is formalized.[5]

Fate[edit]

The first of the three heroines, Saber is an agile and powerful warrior who retains her identity, hence her substitute name after her role as a member of the Saber class. She also serves as the route's servant protagonist. She was the victor of the Fourth Holy Grail War with another Master and claims to be the strongest out of all Servants in the Saber Class. However, Shirou is against Saber's constant aim for conflicts with other servants and instead seeks to form an alliance with Rin. Shirou decides to drop his pacifism when he discovers that his former friend, Shinji Matou, is a Master, with the Servant Rider, aiming to kill all the students from their school to increase Rider's powers. Following Shinji and Rider's defeat, Shirou learns that Saber cannot fight at her full strength without an exchange of mana energy of her master. During a confrontation with the Master Illya and her Servant Berserker, Shirou passes Saber his Mana and later assists her to defeat the enemy by projecting one of Arturia's swords in combat. As Shirou seeks aid in order to keep Saber in their world, he learns from the priest Kirei Kotomine that the Holy Grail is cursed. It is revealed that Shirou's late guardian, Kiritsugu, once used Saber to destroy the Grail, but it instead caused the fire where Shirou lost his family. Shirou rejects the idea of accepting his wish of the Holy Grail as he decides to accept his past and not forget Saber. Moved by Shirou, Saber also rejects the Holy Grail, believing she should not change Britain's history. As Kotomine aims to use Illya's body to recreate the Holy Grail, Shirou and Saber confront him and his servant Gilgamesh.[6] Following Shirou's and Saber's victories, Shirou orders Saber to destroy the Grail. This causes Saber to go back to her last moments before her death.[7] In the PlayStation 2 port version of the game, a new ending is unlocked where Shirou becomes a heroic spirit in order to meet Saber in the afterlife of heroes, Avalon.[8]

Unlimited Blade Works[edit]

The second of the three heroines is Rin Tohsaka, a model student and idol of Shirō's school who is secretly a magus and Master of Archer in the Holy Grail War. Her servant Archer serves as the servant protagonist of the route. She descends from a long, distinguished line of magi, and though she lacks a formal magic education, she is extremely powerful and gifted in her own right. Rin is dubbed 'The Ice Queen' by classmates for her cold, unreachable, persona at school; however, this is simply a front to hide her true status as a magus. Her presence in the story is established shortly after Shirō is killed by Lancer at school, whereupon seeing him she revives him in respect to his connection with Sakura Matou, whom Rin is closely acquainted with. As such, the two decide to become allies in the war, unaware of Archer's true identity as an adult Shirō from one of the series' numerous alternate universes. During the story, Shirou loses control of Saber, but instead aims to fight with his own magical strength to stop the war. Archer betrays Rin, and reveals his despondency and bitterness over his past choices to Shirou. He subsequently challenges Shirou to a fight, hoping to destroy his story of being a hero. However, Shirou accepts his future regardless of the regrets and misery, deciding to stick to Kiritsugu's ideals. Gilgamesh tries to kill Archer and Shirou, with the former seemingly sacrificing himself to protect the latter. In order to follow Archer's hopes, Rin passes Shirou her mana to fight Gilgamesh to replicate Archer's powers. As Shirou nearly kills Gilgamesh, Archer uses his last strength to deliver the final attack at their enemy while assisting Saber to destroy the Holy Grail.[9] In the True Ending, Shirou and Rin move to London to study magic, as well as start a romantic relationship.[10]

Heaven's Feel[edit]

The third and final heroine is Sakura Matou, a first year high school student and long-time friend of Shirou’s, who often visits his home to help him with his daily chores. A quiet, soft-spoken girl, Sakura can be surprisingly stubborn at times, and holds a deep, unparalleled affection for Shirou. She is revealed to be Rin's long-lost sister, who was raised by the Matou family and has since suffered their abuse while in training as a magus. Sakura is also discovered as the true master of Rider, who she reasserts control of from Shinji, making Rider the servant protagonist of the route. In the route, Saber and Berserker are consumed by the shadows of Angra Manyu, and in the ensuing battle with True Assassin and the corrupted servants, a mortally wounded Archer transplants his left arm to save a dying Shirou.[11] Zouken, Sakura’s grandfather, places a shard of the lesser grail from the 4th Holy Grail War in her body, infecting Sakura with Angra Manyu. She becomes Dark Sakura, killing Shinji in his attempt to rape her.[12] Despite the threat Sakura poses to humanity, Shirou, having fallen in love with her, abandons his ideal in favor of saving Sakura, despite Rin’s initial objections. Upon learning that Illya is another sacrifice to create the Grail, Shirou teams up with Kotomine and uses Archer's powers to save Illya from Berserker.[13] Rin is injured after finding herself unable to kill Sakura, while Rider and Shirou successfully eliminate Saber Alter. Shirou talks to Sakura and helps her regain her humanity, freeing her from her contract with Angra Mainyu. He then faces Kotomine in a final battle in order to later destroy the Grail. Following Kotomine's death in combat, Illya sacrifices herself to destroy the Grail and transplants Shirou's soul using forbidden magic. Rider later returns to the cave to grab and bring Shirou's soul home, and Rin places it within a puppet body. Shirou and Sakura then live out a peaceful life together.[14]

Development[edit]

Akashi Bridge became the prototype of one of the locations of the city of Fuyuki.[15]

Kinoko Nasu first began writing Fate/stay night in college and had not intended it to be a game. Initially, Nasu only wrote what would become the game's Fate storyline,[16] but the game went on to have three storylines, the Fate storyline being one of them. In his early drafts, Fate's heroine Saber was a man, and the protagonist was a girl with glasses.[17] This early draft was embodied in the short original video animation (OVA) Fate/Prototype, which was released with the final volume of the Carnival Phantasm OVA series.[18] Nasu set aside the project and went on to found Type-Moon with artist Takashi Takeuchi. After the success of their first visual novelTsukihime in 2000, Type-Moon transitioned from a dōjin soft organization to a commercial organization. Nasu and Takeuchi decided to turn the old Fate story into a visual novel as Type-Moon's first commercial product. In the beginning, Nasu was worried that because the main character was a girl, the story might not work as a bishōjo game. It was artist Takeuchi who suggested switching the genders of the protagonist and Saber to fit the game market.[16]

Nasu was influenced by the novel Makai Tensho to write a fantasy story in which famous heroic personalities from all over the world would take part.[19] The original idea was limited to the prototype of the Fate arc, where the main characters were the female master and her servant Saber (the embodiment of King Arthur as a man).[20] According to Nasu, this version contained elements of 1980s romance and ideas of transformations to world order, while the final version focuses on changes within people and has other purposes for using the Holy Grail.[21] About a third of the scenario of the future Fate arc (up to the battle with Sasaki Kojiro) was completed at that time, but for a number of personal reasons, Nasu could not write further for more than ten years.[19]

The first two story arcs completed were Fate and Unlimited Blade Works; the latter was partially presented to the public in a preview booklet at Comiket in December 2001.[22] Unlimited Blade Works was based on the idea of a character's confrontation with himself and his own ideals, something unrealized during the development of Tsukihime for the arc of Yumizuki Satsuki.[23] In 2002, it was found that the content that was already written was nearly equal in length to Tsukihime, leading to proposals to divide the game in two parts. However, due to the high cost of releasing two products at once, the arcs of Illia and Sakura were partially combined, resulting in Heaven's Feel.[24][25] Nasu original thought of extending the Fate route involving an alternative Fifth Holy Grail War where Shirou fought alongside Saber without a romantic relationship developing between them. Following their separation, Shirou would bond with Rin in a similar way to the true ending of Unlimited Blade Works.[26] The main theme in Fate/stay night is 'conquering oneself'. There are three story lines in the visual novel; each has a different theme. The first one, Fate, is the 'oneself as an ideal'. The second one, Unlimited Blade Works, is 'struggling with oneself as an ideal'. The third one, Heaven's Feel, is 'the friction with real and ideal'.[16]

According to Nasu, the main theme of the resulting Heaven's Feel arc was chosen to apply the ideas of the protagonist in practice. This is in contrast it with Fate and Unlimited Blade Works, which paid most attention to the demonstration of Shirou's ideals.[27] Nasu wanted to portray him as a typical teenager while artist Takashi Takeuchi did not want him to have too much individuality so as to make players project themselves onto him.[28] In 2002, Takeuchi suggested Gen Urobuchi, a well-known author of Nitroplus visual novels, to connect to the preliminary scenario of the game, but Urobuchi ultimately refused. Afterward, Nasu decided that Fate/stay night would be the most significant work in his life, created by him from beginning to end.[20]

Release history[edit]

After translating text into code, editing background images and sprites, and debugging audio-visual effects, on October 21, 2003, the demo version of the game was released on a CD with the magazine Tech Gian from Enterbrain,[29] and on November 1 was posted on Type-Moon.[30]Fate/stay night was released in Japan on January 30, 2004 for WindowsPCs.[31] A CERO C-rated version of Fate/stay night, titled Fate/stay night Réalta Nua, for the PlayStation 2[32] was scheduled to be released in late 2006. However, it was postponed until April 19, 2007.[33] This version provided voice acting but the sex scenes were removed due to censorship, and the target audience. The updated re-release also provided the true ending to the Fate route. Fate, Unlimited Blade Works, and Heaven's Feel are the three branching storylines found within the game. They were released separately through digital download on Windows (but as the Réalta Nua version) in the beginning of 2012. A PlayStation Vita port of Réalta Nua was released in Japan on November 29, 2012, with three new opening animations by anime studio Ufotable and the option to change the aspect ratio to 4:3, 16:9 or in-between.[34]

On October 28, 2005, Type-Moon released a sequel to Fate/stay night, titled Fate/hollow ataraxia.[35] Its plot is set half a year after the events of Fate/stay night and features new characters such as Avenger, Bazett Fraga McRemitz, and Caren Ortensia, alongside returning characters such as Shirō Emiya, Saber and Rin Tōsaka.[35]

Adaptations[edit]

Manga[edit]

The Fate/stay nightmanga, illustrated by Datto Nishiwaki, was serialized in Kadokawa Shoten's manga magazine Shōnen Ace between the February 2006 and December 2012 issues. It is an adaptation of the Fate/stay night visual novel, and the manga combines the Fate and Unlimited Blade Works scenarios of the visual novel as well as some elements from the Heaven's Feel scenario while ultimately following the Fate scenario. The manga was licensed for an English-language release in North America by Tokyopop in 2007.[36] In April 2011, Tokyopop announced that they were shutting down their North American manga publishing division, and volume 11 became the last volume to be released by Tokyopop. In 2014, Viz Media's Viz Select imprint announced that they would be releasing the Fate/stay night manga digitally.[37] Twenty tankōbon volumes were released in Japan between May 26, 2006 and November 26, 2012.[38][39] A second Fate/stay night manga based entirely on the Heaven's Feel route and illustrated by Task Ohna began serialization in the June 2015 issue of Young Ace.

Himuro no Tenchi Fate/School Life is a comedy 4-koma manga revolving around the normal life at school of the minor characters of Fate/stay night and Fate/Hollow Ataraxia, specifically the character Kane Himuro, classmate of Fate/stay night protagonist Shirō Emiya. It is serialized in Manga 4-koma Kings Palette and currently three volumes have been published by Ichijinsha.[40]

A spin-off manga series Fate/kaleid liner Prisma Illya written and illustrated by Hiroyama Hiroshi was first serialized in Comp Ace in 2008 and later released into two bound volumes.[41] The series features Illya as a main character where she's living an alternate life as a school girl. However, she is chosen by the Magical Stick Ruby and is involved in a quarrel between Rin and Luvia. A sequel series titled Fate/Kaleid liner Prisma Illya 2wei! was serialized from 2009 to 2012 and released in five bound volumes. A third manga series titled Fate/Kaleid liner Prisma Illya 3rei!! began serialization in 2012.

Anime[edit]

The original Fate/stay nightanime series aired between January 7 and June 17, 2006, containing 24 episodes; the storyline follows mainly the Fate scenario but shows parts of other scenarios as well. When the anime adaptation was in the planning stages at Studio Deen, they were planning an original story, with Shielder, a heroine later used in Fate/Grand Order, as an important character, instead of adapting the events of the source material.[42] It was produced by the Fate Project, and included Geneon Entertainment, TBS, CREi, Type Moon, and Frontier Works. Kenji Kawai composed the original music for the series.

The series later received its international television premieres on the anime television network Animax in 2007, its English-language television premiere occurring on Animax's English networks in Southeast Asia in June as well as its other networks in South Korea, Hong Kong and other regions.[43] Geneon USA also licensed the series for distribution across North America. The English dub was produced at Bang Zoom! Entertainment. On July 3, 2008, Geneon Entertainment and Funimation Entertainment announced an agreement to distribute select titles in North America. While Geneon Entertainment still retains the license, Funimation Entertainment assumes exclusive rights to the manufacturing, marketing, sales and distribution of select titles. Fate/stay night was one of several titles involved in the deal.[44]Sentai Filmworks has since licensed the TV series and re-released the series on DVD and for the first time on Blu-ray Disc in January 2013.[45]Fate/stay night started airing in North America on the Anime Network On Demand channel on February 7, 2013.

The television series was re-released in Japan on January 22, 2010 in two 60-minute special edition DVD/Blu-ray volumes to commemorate the release of the film Fate/stay night Unlimited Blade Works.[46]Fate/stay night TV reproduction I and II each recap 12 episodes from the anime and feature re-edited and re-compiled footage along with new opening and ending animation footage, with new ending songs by Jyukai and Sachi Tainaka. The opening song 'disillusion -2010-' is a re-recording of the 'disillusion' theme song from the television series.

An animated film based on the storyline of the Unlimited Blade Worksroute from the visual novel was released in Japanese theaters on January 23, 2010 and produced by Studio Deen. The staff from the anime television series, including director Yuji Yamaguchi, returned to work on the film, with most of the voice cast reprising their roles.[47] The film earned 280 million yen at the Japanese box office.[48]Sentai Filmworks has licensed the Unlimited Blade Works film and released it on DVD and Blu-ray. As with the television series, the film was dubbed at Bang Zoom![49] The film has been shown on the Anime Network.

Following an anime adaptation of the Fate/Zero novel series, which aired between October 2011 and June 2012, Ufotable produced a second Fate/stay night anime television series based on the Unlimited Blade Worksroute from the visual novel. The anime is directed by Takahiro Miura and the original Japanese voice cast from the Studio Deen Fate/stay night anime and the Fate/Zero anime reprise their roles in the new anime.[50][51] The first half of the anime ran from October 4 to December 27, 2014, and the second half ran from April 4 to June 27, 2015.[52] An advanced screening online premiered on September 28, 2014, in several countries across the world, including Japan, the United States, France, Germany, and South Korea.[53]Aniplex of America has acquired streaming and home video rights to the 2014 series for North America,[54] and has also announced an English dub of the first half of the series, which was released on DVD and limited Blu-ray on August 25, 2015.[55][56] A ten-minute original video animation (OVA) episode was featured on the Blu-ray release of the second half of the series, which was released on October 7, 2015; the episode was based on an alternate ending from the visual novel, titled 'sunny day'.[57]

Ufotable has also begun the release of a film trilogy based on the Heaven's Feel route, the first of which is titled Fate/stay night: Heaven's Feel I. presage flower and was released in Japan on October 14, 2017 and in the United States in November and December 2017.[58][59] The film was released again in the United States on June 5, 2018 and June 7, 2018 with an English dub.[60] The second film, titled Fate/stay night: Heaven's Feel II. lost butterfly was released in Japan on January 12, 2019.[61]

Light novels[edit]

On November 22, 2006, Type-Moon announced a new installment in the Fate/stay night franchise, titled Fate/Zero,[62] which is a prequel to Fate/stay night, stressing the events of the Fourth Holy Grail War and how its consequences affected the Fifth Holy Grail War. In contrast to Fate/stay night, Fate/Zero is a series of light novels instead of a visual novel, and is told in a third-person narrative that follows the actions of multiple characters. The series is a collaboration between Type-Moon and a fellow developer, Nitroplus, and was written by Gen Urobuchi.[63] The first volume was released on December 29, 2006. The second volume was released on March 31, 2007. The third volume was released on July 27, 2007.[63] The fourth and final volume was released on December 29, 2007, along with the Fate/Zero Original Image Soundtrack 'Return to Zero'.[64] A manga adaptation began serializing in February 2011, followed by an anime adaptation by Ufotable, marking their debut with the franchise.

A light novel titled Fate/Apocrypha was also released.[65] It revolves around a parallel universe in which the events of Fate/stay night and Fate/Zero never occurred due to the removal of the Holy Grail after the Third War, resulting in a different Holy Grail War. The first volume was released on December 29, 2012.[66] The second volume was released on August 16, 2013. The third volume was released on December 29, 2013. The fourth volume was released on May 30, 2014. The fifth and final volume was released on December 30, 2014. An anime adaptation by A-1 Pictures was announced for July 2017.[67]

Spin-off series[edit]

Characters from the Fate/stay night series appear alongside other Type-Moon characters in the gag manga series Carnival Phantasm, released by Ichijinsha between July 2004 and 2005. An original video animation series produced by Lerche was released between August 12, 2011 and July 7, 2012.[68] A spin-off manga series written by Hiroshi Hiroyama, titled Fate/kaleid liner Prisma Illya, began serialization in Kadokawa Shoten's Comp Ace magazine from September 2007. Set in an alternate universe to the visual novels, the series follows the character Illyasviel von Einsbern as she becomes a magical girl.[69] Several anime series and a film have been produced by Silver Link.[70][71]

Video games[edit]

A coach with the Game Fate/Grand Order livery at Shanghai MetroSonghong Road Station

In 2007, Fate/tiger colosseum, a 3D fighting game based on Fate/stay night, was released for the PlayStation Portable by Capcom and cavia, inc. in cooperation with TYPE MOON.[72] The characters are all rendered in a super deformed style. A sequel, Fate/tiger colosseum Upper, was released on August 28, 2008.[73]

Fate

Another fighting game based on the franchise titled Fate/unlimited codes debuted at the 2008 Amusement Machine Operators' Union (AOU) show in Japan. It was developed by Capcom in conjunction with Cavia and Eighting.[74] The game was released in the arcades and had an exclusive PlayStation 2 release on December 18, 2008.[75][76] A pre-order version was also available, which includes a limited edition Saber Lily figure. Capcom also released a PlayStation Portable version titled Fate/unlimited codes Portable on June 18, 2009.[77] A digital download of the game was released in North America on September 3, 2009.[78][79] and in Europe on September 10, 2009[80]

A dungeon RPG adaptation of the series was announced in Famitsu and is produced by Image Epoch and Marvelous Entertainment titled Fate/Extra.[81] Players take on the role of an unnamed male or female character that the player chooses to be one of seven chosen masters and control servants Saber, Archer, or Caster. The game was released for the PlayStation Portable in both regular and the 'Type-Moon Box' editions. The limited, Type-Moon Box edition includes a Saber Figma figure from the game itself, a visual book and a limited edition soundtrack.[82] While the original release was set for March 2010, the release date was pushed back to July 22, 2010 for further testing.[83] In July 2011, Aksys Games confirmed it would be publishing Fate/Extra in North America.[84] Saber appears as playable character in the Nitroplus fighting game Nitroplus Blasterz: Heroines Infinite Duel based on her appearance in Fate/Zero.[85] An anime television series adaptation, titled Fate/Extra Last Encore and produced by Shaft, was announced for 2017.[86]

An online, free-to-play RPG based on the franchise at large, titled Fate/Grand Order, was announced. The game is centered around turn-based combat where the player, who takes on the role of an unnamed male or female Master, summons and commands Servants in battle against enemies. The story narrative is presented in a visual novel format, and each Servant has their own personal scenario which the player explores. A vast multitude of Servants are featured; some are original, while others return from preceding Fate works. It was first released on July 29, 2015, on Android, with a subsequent release on August 12 on iOS.[87] An anime film adaptation by Lay-duce, titled Fate/Grand Order: First Order, was released on December 31, 2016.[88]

Music[edit]

There is a soundtrack to the game, called Fate/Stay Night Original Sound Track.[89] There is also an arranged soundtrack of the game music, titled Avalon - Fate/Stay Night. It is arranged by WAVE and K. JUNO and features two English arranged versions of 'This Illusion' titled 'Illusion/Vision' and 'Illusion/Fate'. The anime original soundtrack was arranged and composed by Kenji Kawai.[90] In addition, there are image albums Wish and WHITE AVALON as well as various remix albums Fate another score, Fate/extended play, and Emiya #0.There are also numerous fanmade arrangements: Exodus: Fake/ever since, Iriya 51, Broken Phantasm, fragments, and 17 Division.

Aside from Fate/stay night, the other games in the series have their own soundtracks. There is a Fate/tiger coliseum OST and an imaged sound track for Fate/Zero titled Return to Zero.

Game themes
TitleComposition and ArrangementLyricsPerformanceType
'This Illusion'Number201Keita HagaM.H.Opening theme
'Days'Number201Keita HagaChinoEnding theme
'Ōgon no Kagayaki' (黄金の輝き)Number201Keita HagaMakiOpening theme (Réalta Nua)
'Link'Number201Keita HagaRhuEnding theme (Réalta Nua)
'Arcadia'RicoEarthmindOpening theme (Réalta Nua PSV, Fate route)
'Horizon'EarthmindOpening theme (Réalta Nua PSV, Unlimited Blade Works route)
'Another Heaven'EarthmindOpening theme (Réalta Nua PSV, Heaven's Feel route)
Anime themes
TitleCompositionArrangementLyricsPerformanceSingle Release DateType
'Disillusion'
(episodes 1–14)[91]
Number201Kenji KawaiKeita HagaSachi TainakaFebruary 22, 2006Opening theme
'Kirameku Namida wa Hoshi ni' (きらめく涙は星に,
lit. Glittering Tears Change To Stars)
(episodes 15–23)[92]
KATESogawa Tomoji, Number201Keita HagaSachi TainakaMay 31, 2006Opening theme
'Anata ga Ita Mori' (あなたがいた森,
lit. The Forest In Which You Were)
(episodes 1–13, 15–23)[93]
Manami WatanabeJyukaiMarch 15, 2006Ending theme
'Hikari' (ヒカリ, lit. Light)
(episode 14)
Manami WatanabeJyukaiEnding theme
'Kimi to no Ashita' (君との明日, lit. Tomorrow with You)
(episode 24)[94]
Sachi TainakaKaneko TakahiroSachi TainakaSachi TainakaFebruary 7, 2007Ending theme
'Disillusion2010' (OVA)Number201Ayumi MiyazakiManami WatanabeSachi TainakaJanuary 22, 2010Opening theme
'With...' (OVA, Episode 1)Number201Jyukai feat. Sachi TainakaEnding theme
'Kumo no Kakera' (OVA, Episode 2)Number201Ayumi MiyazakiManami WatanabeSachi Tainaka feat. JyukaiEnding theme

Reception[edit]

When released on January 30, 2004, Fate/stay night rapidly became one of the most popular visual novels in history, securing the title of 'highest selling visual novel' in 2004 of the adult game retailer Getchu.com.[95] Readers of Dengeki G's Magazine ranked the game second in a list of 'most interesting bishōjo games' in August 2007.[96] The original PC version of the visual novel sold 400,000 copies.[97] On the PlayStation 2, the 2007 release sold 184,558[98] and the 2009 re-release sold 21,937.[99] On the PlayStation Vita, the game sold 58,157 in 2013,[100] and 86,836 as of 2014.[101] This adds up to total visual novel sales of 751,488 copies. The DVD and Blu-ray releases of the 2006 anime series sold 283,864 units in Japan.[102]

In early 2007, the popularity of Fate/stay night and the anime Japanese voice actors led to the launch of the Fate/stay tune internet radio drama, featuring the voice talent of Kana Ueda (Rin) and Ayako Kawasumi (Saber). In 2011, the writers Chris Klug and Josiah Lebowitz in their book Interactive storytelling for video games praised Fate/stay night as a strong example of branching storylines and interactive storytelling, comparing its depth and complexity to that of a traditional novel.[103] In 2019, the franchise took first place in the Comiket event.[104] The spin-off Fate/Grand Order was also a commercial success surpassing the sales of the game franchise Metal Gear in four years.[105]

Critical response[edit]

Fate/stay night is, according to various estimates, one of the most famous representatives of its genre.[106][107][108] The popularity of the visual novel led to the emergence of a large number of related products for fans (dakimakura, characters, and other products), as well as the creation of numerous dojinshi.[109]

According to some critics, the visual novel is an example of a good mix of traditions of epic literature and the modern fantasy genre [110][111] According to an article by Waseda Mizuki Sakamoto and Tatsuo Nakajima University staff, Type-Moon managed to create an effective template that can compile myths or stories from around the world to generate new works on the Holy Grail War, while maintaining a quality level close to the original novel.[111] It was also noted that such use of the heroes of the legends of antiquity can also encourage acquaintance with their original sources.[112] Uno Tsunehiro from Kyoto University compared Shirou's traumatic background in regards the city's fire to survivors from the September 11 attacks while also showing different ways the Japanese society used to take care of their lives in such time. As a result, Tsunehiro views Shirou's change in each route as a way to recover from the trauma, grow up and become an independent person.[113] According to Lebowitz and Klug, the authors of the book on the theory of visual novels, the chosen format of the visual novel was optimally used, since the concept of several plot arches stretched the exposition of elements important for a common understanding of the plot and supported reader interest.[114] The researchers also identified branchings that contain differently emotionally colored scenes that made it possible to view the situation or characters from several angles.[115] A large number of sudden deaths, coupled with a sharp effect of losing control over the situation, according to the authors of the monograph, gave the gameplay an additional emotional coloring and motivated players to continue playing the game, aided by well-developed plot twists.[116] Despite the linearity of the passage of the story arches, the option of completely skipping the already known scenes 'warned players of fatigue and again quickly dipped them into the thick of events'.[117][117][118] Story twists were called by various observers 'relevant and exciting'.[119] The darker narrative 'Heaven's Feel' takes in comparison to 'Fate' and 'Unlimited Blade Works' resulted in the route being compared to the horror genre.[120]

The visual component of the novel and character design were regarded by critics as successful for 2004.[121][122] Separately, the elaboration of background images and the variety of sprites of characters[122] stood out, but with the increase of the latter in some scenes, the effect of pixelation was noticed.[122] Musical accompaniment and audio effects, according to critics, successfully performed their role in creating the right atmosphere during the narration, and skillfully emphasized the textual description of the scenes.[123][121] A comic “Dojo Taiga” was commended for its emotional relaxation after a loss.[122]

Fate Stay Night Windows

Critics and scholars praised Shirou. Gamasutra regarded Shirou as an interesting protagonist due to his childish ideals of becoming a hero and the continuation of this goal while growing up. The site added that the player's in-game choices make Shirou's character arcs change dramatically and allow Nasu to convey a different aspect of his ideal.[3] The novelist Shūsei Sakagami praised how the user can witness Shirou's 'gradual change from a robot to becoming a human' through the three routes, developing distinctive traits in each one.[124] In his analysis of the magical system and details of the personalities of the characters, Makoto Kuroda sees in the idea of Shirou to become a “champion of justice” a direct analogy with the traditional view of the life of bodhisattvas in Mahayana Buddhism, seeking to save other people at the cost of their own efforts and suffering.[125] In Kuroda's view, Buddhist concepts are opposed to the elements of Christian ethics contained in the plot through the opposition of Shirou and Kirei Kotomine in the form of the main character's rejection of the interpretation of Angra Mainyu as a creature who accepted the sins of others in the name of salvation.[126] In the story aspect, the reviewers considered Shirou's behavior and his attitude to his own ideals as the most interesting and well-developed part of the whole novel.[127][128] The main character in each of the story arches was placed in different conditions, which gave readers the opportunity to understand the conditions of the setting ('Fate'), to conduct a theoretical understanding of the ideals of the character ('Unlimited Blade Works'),[129] to face the problems of their implementation ('Heaven's Feel') and, having combined this, to understand the details of his image.[127]

The images of Rin, Saber and Sakura received conflicting ratings. Thus, many reviewers recognized that the psychologically deepest arch is 'Heaven's Feel', which is largely due to the sharp and versatile disclosure of the image of Mato Sakura,[130][131] and her romantic line with Shiro is the most “adult” among all the heroines.[131][122] According to Gen Urobouchi, author of the Fate / Zero prequel, the relationship between the main character and Saber resembled the relationship “between a boy and a boy who became a girl” and more “corresponded to the ancient Greek understanding of love”.[131] The very image of Saber was considered by some reviewers to be “full of dignity and not falling into banality”,[132] others “acquiring feminine features with close interaction with Shiro”.[133] So same ambiguously was perceived as a character, and Tohsaka Rin. According to some observers, she “emphasized a different opinion about the ideals of Shiro”,[134] and her romantic line looked “most realistic”,[134] where Rin and the main character “compensated for the shortcomings and increased the virtues of each other'.[131] In the book Anime and the Visual Novel: Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games, Dani Cavallaro states that the portrayal of Sakura has a high impact on 'Heaven's Feel's storyline despite her initial limited role.[135]

Fate Stay Night Game Mobile

References[edit]

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Fate Stay Night Rpg

Sources[edit]

  • Dani Cavallaro. Anime and the Visual Novel : Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games : . — Jefferson, NC : McFarland & Company, 2010. — 262 p. — ISBN978-0-7864-4427-4.
  • Makoto Kuroda . Identity of Summoned Heroes : Aspects of Psyche and Phases of Persona in Fate/stay night : // Existence, Phenomenon and Personality. — 2013. — P. 42—100.
  • Josiah Lebowitz, Chris Klug. Interactive Storytelling for Video Games : A Player-Centered Approach to Creating Memorable Characters and Stories :. — New York : Elsevier, 2011. — 320 p. — ISBN978-0-240-81717-0.
  • Fate/Complete Material : II Character Material : / Type-Moon. — Tokyo : Enterbrain, 2010. — 258 p. — ISBN978-4047266803.
  • Fate/Complete Material : III Material World : / Type-Moon. — Tokyo : Enterbrain, 2010. — 315 p. — ISBN978-4047269026.
  • Fate/Side Material : / Type-Moon. — Winfanworks, 2004. — 100 p.
  • Fate/stay night : Anime Spiritual :. — Tokyo : Kadokawa Shoten, 2006. — 144 p. — ISBN978-4048539937.
  • Fate/stay night : Visual Story : / Type-Moon. — Tokyo : Enterbrain, 2007. — 256 p. — ISBN978-4757737235.
  • Fate/secret book : / Type-Moon. — Tokyo : Kadokawa Shoten, 2005. — 100 p.
  • Fate/Zero material : / Type-Moon. — Winfanworks, 2008. — 147 p.
  • Prototype material : / Type-Moon. — Colophon, 2011. — 68 p.
  • NewtypeSpecial 劇場版「Fate/stay night[Heaven's Feel]」 I.presage flower :// Newtype. — Tokyo : Kadokawa Shoten, 2018. — 104 p. — ISBN978-4041062203.

External links[edit]

Wikimedia Commons has media related to Fate/stay night.
Games
  • Fate/stay night at Type-Moon(in Japanese)
  • Fate/stay night [Réalta Nua] PS Vita official website(in Japanese)
  • Fate/stay night at The Visual Novel Database
Anime

Fate Stay Night Gamer Si

  • Fate/stay night film official website(in Japanese)
  • Fate/stay night (anime) at Anime News Network's encyclopedia

How To Get The Fate/stay Night Game

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Fate/stay_night&oldid=918377460'
Note: Large announcements are below. If you want status updates and the like in real time, then
check our feed on neckbeard.

6.20.2020
The travel sections and translation sections have tons of new content. Be sure to check them out.

12.12.2014
The Nasuverse RPG got an update today in the form of Waver Velvet. I'll add more F/Z folks as time allows. My translation projects also continue apace: Quick Start!!, R'lyeh High School, and the Lucky Star Fanbook all regularly get new content. 2014 and 2015 have proven to be great years for Heavens-Feel.com. It is my earnest hope that we enjoy more success together in the years to come.

09.17.2014
For those of you coming over from the Nasian, this is my website, which I use to feature my translation and writing projects. I translate light novels, anime, TRPGs, and videogames from Japanese to English. I have enjoyed Yong Yea's work for a long time and I want to help bring Metal Gear Solid info over to fellow fans, and so it is my great pleasure to participate in the translation of Konami's part of the Tokyo Game Show this year. Some of my current projects include the work-in-progress TYPE-MOON 10th Anniversary Phantasm and R'lyeh High School, the sequel to R'lyeh Antique, which I finished translating some time ago.

08.06.2014
Long time between updates, eh? Well, here's what's new. The R'lyeh Antique translation now stands in now totally done. All 255 pages. The TYPE-MOON 10th Anniversary Phantasm. is at 184/255 pages done. And I've started on the sequel to R'lyeh Antique, R'lyeh High School. The good news is that the most recent interview from the 10th Anniversary phantasm is going to be part of the final chapter of my RPG book. I'll continue working on the book and provide high-quality translations for Type-Moon and the gaming crowd. Party on Wayne. Party on Garth.

05.06.2014
The R'lyeh Antique translation now stands in at 194/255 pages done. I have some more stuff for the roleplaying game I've been working on with a fantasy name generation table that could also be used for especially unusual NPCs. Work on the Anniversary Phantasm translation and the Nasuverse RPG still continues.

01.07.2014
Here's a new territory for the Nasuverse RPG: Ahnenerbe cafe. The type-moon wiki entry was used to make this and so was AATM.

12.31.2013
The book's finally getting an update! I'm doing small updates as seperate PDFs that I'll combine with the final book once it's ready. Here's our first part of the Fate/Zero update: Emiya Kiritsugu.

Fate Stay Night Rpg

12.29.2013
Interviews with Nakata Jouji, Yuzuri Ryouka, Takano Naoko, Kawasumi Ayako, Ueda Kana, Shitaya Noriko, Suzumura Kenichi, Sakamoto Maaya, Takeuchi Takashi, Nasu Kinoko, Koyama Rikiya, and Ohara Sayaka have all been translated as part of my continuing work on the TYPE-MOON 10th Anniversary Phantasm. Although it's for Call of Cthulhu and not the Nasuverse RPG, I am proud with how my translation of R'lyeh Antique is coming along. And my update for the main Nasuverse book, which has to do with Fate Zero, is starting to take shape as well.

Rpg

10.24.2013
It never fails. When you step outside the office for 1D6 days, all heck breaks loose. This time around a script kiddie pwned my blog and caused the entire site to be shut down. So guess what? As of now, anything interactive (the blog, the forums, etc.) is going offline until further notice. This is why we can't have nice things. I'll put up a link to some of my audio podcasts later on. Let's talk about some other stuff. Until I'm done with the JLPT on Dec. 1st, the main book isn't getting updated, which stinks, but I'll be giving you updates of some things. R'lyeh Antique's English translation is still being updated, and I'm also translating the TYPE-MOON 10 Anniversary Phantasm compilation book, which is so big it does 1D6 x STR in Bashing damage if you hit someone with it.

9.9.2013
Today is stronger than the other days. I've finished translating the first scenario from R'lyeh Antique, which amounts to 101 out of the 255 pages in the book. I am glad I could use my Japanese skills to give something back to the gaming community. Please give it a read. I also did this because I needed to take a break from the main book, which I will be continuing work on when I can.

6.24.2013
R'lyeh Antique is live. Typically I add 1D2 pages to it a day, as it's good kanji practice and is fun to read. If you play or run Call of Cthulhu, or like games set in Japan, this should make you a happy camper. Check it out.

6.15.2013
How about some news that has to do with the future of the site? Good news: it's not going anywhere. One thing that irked me was not having a simple way to download all the files you really needed to run this thing. I've remedied that now.
In other news, I'm currently building more charts and tables for the errata section and am waiting on some books to arrive from Japan to help me with that. I want to wait until I'm done with the JLPT next month before I finish that section. I'm sorry it's taken this long. I want to be done with the test so that I can get on with my life. And speaking of Japanese and roleplaying games, pretty soon my translation of the R'lyeh Antique book will begin - which will be fun if you like blending Call of Cthulhu and anime together.

4.24.2013
The errata and miscellaneous file was updated. This time I included rules for working through pain penalties to skill rolls and added more rules for the Computers skills to clarify things. I'm still working on the game.

3.27.2013
The errata and miscellaneous file was updated. This year has been slow going for the RPG.

2.27.2013
The Fate/Zero stuff is coming along. Here's a little preview of some of my rough notes I'm using to plot out the characters. The grimoire section is also getting more material.

Fate Stay Night Rpg

12.27.2012
I've gotten a few questions about it, so I think I should answer them here. Right now I don't have a plan to add any info about Fate Extra or its upcoming sequel. Fate Apocrypha, on the other hand, is something I'd like to tackle. As for why things got quiet, I had to move back from Japan, take the Japanese Language Proficiency Test, and move into a new apartment - all of which took some time and tuckered me out. I recently got a much better keyboard and mouse that are easier and more comfortable to use, and I will be using them to write the next update. My plan is to deliver the following: Fate Zero stats, Chapter Twelve, and incorporating all of the updates/errata from falls.txt. In the meantime, so that we have a little less silence before the next big update I'll list some writeups for the Fate Zero guys in another .txt file. Once I have the new computer I'll add their pages to the pdf.

10.17.2012
Asakawa Yuu-san's panel back in September was a lot of fun.

09.19.2012
Life in Tokyo is fantastic. I'll see if I can ask Asakawa Yuu (Rider's VA) some questions this weekend. If I can, I'll post her answers here.

07.06.2012
I'm moving back to Japan at the end of the month. So that there's at least one update this month, I give you the Youtube comment generator. If your pcs upload videos to the net, you can roll a couple of times on these tables and see what kind of comments they receive.

06.11.2012
I added several new tables to that text file full of errata and extra material. This time I added random tables for tabloid newspaper headlines as well as a list of titles that might appear in an Occult Library.

06.06.2012
I have a blast from the 1990s past for you in the miscellaneous section: an old dice-rolling program. More updates to the miscellaneous section are in the works.

05.09.2012
So what have I been up to? Did I forget about the website? I've been teaching about 200 students, translating for practice with the JLPT, and thinking about what I want to do for the Fate Zero update to the book. New stuff was added to the Elmer Studios section of the site and I helped set up 8bit versions for all of the blu-ray episodes of Fate Zero released thus far. Speaking of Fate Zero, the anime is turning out to have some important differences from the book - especially in terms of Kiritsugu's past. Rin was also able to save Kotone in the anime whereas in the book she never found her (and it's implied that Gilles/Caster did whatever he does). With that in mind, I'm holding off on my update to the book until the Fate/Zero anime is over. We don't have that many episodes left. I'll keep working on other things and won't leave you guys hanging forever.

04.01.2012
One of my other projects that I'm working on (something that I'm assisting, not doing all myself) is now live. Elmer Studios is back with new content. I'm so happy, I just want to dance.

02.16.2012
Someone let me know that multiupload went down, which is a shame. So I reuploaded the book to a different host. When the book is finally done, I'll have it on the site as a direct download.

01.31.2012
I added a lot of new material to the grimoire but I'm not yet satisfied with the update to the main book itself. So that looks like it's going to be fashionably late.

01.06.2012
I mentioned Shana in the last missive. I found a very useful blog where someone is serving up 8bit recodes of Shakugan no Shana Final. You can have a gander here at 8Bit Anime FTW.

12.31.2011
I'm not dead! I've been working on a side project (translating Shakugan no Shana 0 from Japanese into English). You can track my progress at Baka-Tsuki if you like.
Now in terms of updates to the RPG, I am happy to tell you to expect a fairly big update to the PDF soon. In the meantime,
Happy New Year!

10.26.2011
Site's paid for and I did a bit of maintenance on the rpg page. This project is going into haitus until I finish taking the JLPT in the beginning of December. After that the Fate/Zero update and incorporation of falls.txt into the book will occur.

Fate Stay Night Rpg

10.10.2011
Still more stuff added to the text file. This time I added a new Perk, a list of music appropriate for the game, and notes on fleshing out the city or place where your game takes place. I'm working on the Fate Zero cast now.

09.01.2011
Rules for making demon and Dead Apostle lairs were added to the text file. And after devouring that appetizer, enjoy the main course: Hellstorm Evangelion III.
NOW LET'S BATTLE FOR THE FATE OF THE DARK WORLD!

07.18.2011
Still more stuff added to the text file. I want to adapt Fate Zero when the anime is out. That includes the new spells as well as NPC stats. After that comes the concluding chapter, and at that time I will be totally done with this project.

07.13.2011
Additional rule corrections and additions to the text file for the game. This time there are lots of notes on how to be a Storyteller and rules for things what go boom.

07.07.2011
Yet more rule corrections and additions to the text file for the game. Work on Hellstorm Evangelion III begins soon.

07.05.2011
I have another update to one of the text file errata sections that should clarify more things. What's to come next? I'm going to release a sample adventure I ran for a gaming group in 2011. I am waiting to run the final session before I upload it here. After that I'll add the statistics for the characters from Fate Zero and will then write the Glossary, which will be the last Chapter. I'm really happy to see the book grow as big as it has. Apparently other people like the game too.

06.29.2011
I just completed statting all of the Kara no Kyoukai crew. Check out the main book in the rpg section to see the new stuff. This is the first update to the main book itself (instead of side projects) in a while, and it feels pretty good.

05.06.2011
I played quite a bit of Melty Blood online with a friend last night and mapped over some new buttons on the Classic Controller for playing the game. The new and improved Melty Blood PIE script is in the rar file. PROTIP: For online play you'll need to set the input device on mbcaster to 255 to use the wiimote via GlovePIE because it's emulating a keyboard. Improvements include using the L button and <- and -> for throws and the the R button on the controller for A+B+C (Heat Activation and Circuit Spark). A simple move list for the characters is available here, and a far more complete move list is here.Shoryuken's wiki for the game gets into the nitty and gritty with lots of tactics and strategies you can utilize. If you are having difficulty visualizing the instructions in text faqs for the games, this number pad image will prove useful. I also have the last edition of mbcaster here if you want to play the game online with other people, and it works well over a Hamachi VPN. Have fun. Let's Get Melty!

05.04.2011
Here is a table for randomly generating 'Nasu' style names for characters. This can be used in conjunction with the Euro/American and Japanese name tables for making even more names.

05.03.2011
I finally got my computer back. The name generation tables recieved some attention and revision. I also have some scripts for GlovePIE that I think you all will find interesting. If you get bluetooth usb dongle and GlovePIE, you can use the Wiimote and its accessories with your computer. In the scripts for GlovePIE I've linked to here, I've included my own scripts for playing Melty Blood, Koumajou Densetsu (Touhouvania),
and Rozenkreuz Stilette. I also included other scripts I've found online in the rar.

04.21.2011
My computer is still in the shop, but I can make some updates to the book anyway. Here is a random bar or nightclub generation system. I plan to recycle part of that into a Maid cafe generation system that will repurpose some of the tables from the Maid RPG. In other news of the D66 variety, here are tables for randomly generating names for your Japanese and European/American characters.

04.01.2011
Here's Type-Moon's April Fool's for 2011 translated into English. Note: I did not do this translation.

03.31.2011
I have some nice supplements for use with the game available in the RPG section.

02.24.2011
I've prepared and am releasing improved subtitles for the QTS blu-ray release of Kara no Kyoukai. Here are the subs in .srt format.
Direct Download: Multiupload, and the local copy.
Torrent: torrent file
Changes include names in proper Japanese order, intact honorifics, people speaking in ways that actual humans speak, etc. I hope you enjoy the improved experience.

01.12.2011
The list of corrections and notes expanded and the grimoire got more stuff as well.

12.31.2010
Happy New Year! The Rpg section just got two new NPCs. I also took care of some more housekeeping with the list of corrections to be listed at the conclusion to the book. More to come this week.

12.22.2010

11.28.2010
Happy Thanksgiving to everyone! And speaking of things to be happy for, I'm glad to present a translated version of Fate Complete Material.

11.02.2010
[Blows dust off site]. Howdy. I just renewed this domain. Tonight I'll be adding rules for awakening people's Origin, which features both in Fate Stay Night and Kara no Kyoukai. As for what I've been up to, I'm taking classes and doing paid/unpaid teaching. I'm being paid part-time but am working full time. I'm also studying in order to clear JLPT 2 next year. And speaking of next year, I plan to make the recording for the Hellstorm Evangelion interquel at that time to celebrate the upcoming 13th Anniversary of HE.

09.22.2010
I added a lot of new rules to the Grimoire in the Nasuverse RPG section. This will be useful for players or Storytellers that want to make their own spells. I've been reading Fate Zero and want to add those spells later on ...

07.22.2010
Since being laid off from work I've been very depressed. I have to move back to the States next month, and updates will resume once that's settled. I'm sorry for the long span of time between updates. Game plan is to wrap up the remaining KnoK guys and girls next. I also just found out about Fate Strange Fake today, which I should include in the book. I like the idea of the Black Plague as Rider.

06.28.2010

NOW LET'S BATTLE FOR THE FATE OF HEAVEN AND HELL!

04.08.2010
Lancer, Kokutou Mikiya, and Kokutou Azaka are now in the book.

03.31.2010
I just completed another Bad Fanfic Book on Tape. This one serves as the second volume in the Hellstorm Evangelion Trilogy. Give it a listen.

02.09.2010
First comes the tsun where I starve you of updates for a month, then comes the dere when I unleash a big update afterward. But it's not because I like you or anything! Geez! You're so full of yourself! I visited the real-life version of the Tohsaka Mansion in person. Have a look.

01.09.2019
I have added some more material to the cheatsheet, but I'm not yet ready to release the stats for Lancer and some of the Kara no Kyoukai folks. Shouldn't be much longer, though.

12.23.2009
Berserker, Gilgamesh, and Black Saber are now in the book. I have now completed the cast of the fifth Heavens Feel, which means that I have everyone from Tsukihime and Fate Stay Night in the book. Next year I'll add the casts of Fate Zero and Kara no Kyoukai to the book. Right now, I feel a true feeling of accomplishment - that I've come so far in doing something I always wanted to do.

11.28.2009
Hey guys! The first trial run of the Nasuverse RPG turned out to be a lot of fun for everyone. I've been working on some new rules, new Demeanors/Natures, correcting typos, and other things that will improve your enjoyment of the book. Have a look here. I've also updated the cheatsheet for the game to clarify questions about Bullseyes, Botches, and Success Levels. The cheatsheet should be quite handy for actually running the game. There's also a handy chart for fumbles which is easy to use during play. I'll try to stat Gil tonight if I have time.

11.16.2009
Happy Thanksgiving! Have a look at some upcoming rules for the book that will pop up in a future release. This coming weekend I'll be running the first game of it, and my players will find this cheatsheet handy for the main event.

10.20.2009
Caster (Medea) is now in the book. Only two of the Heavens Feel 5 cast are left (which of course means I'll need to go on to stat the guys from Fate Zero and Kara no Kyoukai, but still ...

10.12.2009
The Fake Assassin slashes his way into the book.

10.04.2009
You'll go GAR for this new update to the book.

09.13.2009
Yes, we're still alive. This file explains a lot of questions one reader had about the game. Perhaps you'll find it interesting.

08.27.2009
I am glad to finally be moved in to my place, and I'm somewhat settled in. I've started on the stats for the main cast of Fate Stay Night now, and I have two of them ready to show here. More to come this weekend (I hope).

07.31.2009
The cast of magi for the Fifth Heavens Feel is now complete. You can get the updated pdf here. Next in line are the Servants for HF 5.

07.24.2009
A friend hacked maptool to let me run the Nasuverse RPG over it. You can get the app here. (you'll need to have the JRE already installed) to run the app.

07.19.2009
There's a new character sheet for the game which looks better and is easier to read. In a bit the update I have for the main book should be ready.

06.30.2009
Blood just got Melty with this update of the Fate Nasuverse RPG, which now includes the cast of Melty Blood. Enjoy the Night (of Wallachia). Next month you'll see the cast of Fate Stay Night (and perhaps Kara no Kyoukai and Fate Zero if I have enough time!)
This also marks the day that the Fate main book reached 200 pages.

06.10.2009
The Eleventh Chapter of the Fate RPG just got a big start with about twenty-one pages of new content, detailing all of the PCs and NPCs from Tsukihime (except Aoko Aozaki, who'll be up soon). I'll continue to cover the rest of the folks of the Nasuverse.

05.17.2009
The Tenth Chapter of the Fate RPG is now up and online. With that, you have everything you need to generate Servant and other character types. The game is pretty much complete; the only things left to provide are a complete list of all the characters from the games, and the glossary of terms at the back. I think I'll keep the grimoire as its own section. After the game is complete I'll be working on a supplement, which is full of NPCs from the various factions. While I've done everything in my power to keep the main book as faithful to the canon as possible, this next book should provide plenty of wiggle-room for people who want to submit characters for the world. One of my friends is going to supply a fictional anti-hero, Vlad the Impaler, who will be a Lancer.
We also have a new episode of our podcast, if you want to give that a listen.

04.30.2009
Get your groove on with this mirror of Elmer Studios. I should have the Fate panel up soon.

03.29.2009
The Fate RPG just got a large list of the eight SEVEN Servant Classes. Currently hashing out all their Noble Phantasms. Oh boy!

03.18.2009
So the Fate RPG got some new critters in Chapter 10, and I hope to have a lot more in there before the week is out. Trying to get all my ducks in a row for this job in Japan has been a spot of trouble ...

02.28.2009
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02.02.2009
The Grimoire is still in progress, but has enough stuff in it for me to show you what has been done. It'll be added to the book when the time is right.

01.11.2009
Chapter Ten has enough progress done for me to show you the money results, and the pdf has been updated.

12.21.2008
Chapter Nine is now finished and the pdf has been updated. Only three remain left before the work is complete ...

12.10.2008
Chapter Eight is now finished and the pdf has been updated. I am now going to work on Chapter Nine.

11.28.2008
Chapter Eight is coming along ... and here is Sakura Matou.

11.26.2008
My computer is in the shop. Once it comes back, I'll be able to put out Chapter Eight. I'm sorry it has taken so long. And because I will be out of town this week, there will be no new episode of Unlimited Podcast Works this Sunday. But now for some good news: here is the latest version of Rozen Diadem. You'll probably want to use AppLocale to run it.
WARNING - To progress you must first win the Alice Game!

11.23.2008
Heavens Feel Press just released its next podcast, which you can listen to and download here.

11.22.2008
Currently working on Chapter Eight of the Fate PDF. Here is the latest version of Rozen Diadem, which now includes the 3rd stage and a battle against Suiseiseki (desu). You'll probably want to use AppLocale to run it.
WARNING - To progress you must first win the Alice Game!

Fate Stay Night Tabletop Rpg

11.21.2008
I just finished the Heavens Feel route in Fate Stay Night, and my notes are complete. I will wrap up Chapter Eight this weekend (it was and is the hardest one to write, but I believe that I can do a good treatment of it now.) I kind of want to play Hollow Ataraxia now ...

11.16.2008
The first episode of our podcast, Unlimited Podcast Works, is now available: podcast blog. I also have a voicemail submission set up there, so feel free to add your own comments. If you do, we'll add you to the show's 'letters from the audience' area.
Also, next week I should be able to wrap up the player character sheets for most of the remaining Tsukihime and Fate Stay Night characters and the introductory lecture for Tsukihime.

11.12.2008
I have a pdf preview of some of the Fate Stay Night NPCs available in the Nasuverse RPG section. Also, I set us up the bomb up the podcast blog. It has a proper RSS feed and everything. Later on I'll set up the link at the apple ipod store.

Fate Stay Night Rpg Pdf

11.11.2008
I have a pdf preview of some of the Tsukihime NPCs available in the Nasuverse RPG section. Also, I came across
this Rozen Maiden Tohou Project-like game. That's right, dolljoints and danmaku (curtain fire or bullet hell) have come together in this doujin game. You'll probably want to use AppLocale to run it.
WARNING - To progress you must first win the Alice Game!

11.10.2008
Forums are up and running. I should have Chapter Eight of the Nasuverse RPG done by the end of the week (crosses fingers). Also, expect to see a Tsukihime lecture written and animated in renpy in the Nasuverse section before too long. Later on down the line I might try to make a proper plugin for running the Daniverse (Clone Manga).

11.09.2008 - Site Launch
And we're up. I updated the Fate RPG book and added a lot of material for the RPG section in games (the Angel/Buffy RPG and my Daniverse plug-in).

Disclaimer
Exploring this website means you may find things that would not be considered work safe. It's not my intention to offend your sensibilities but this is a site devoted to building and hosting a tabletop roleplaying system for two Japanese Eroge. As a result the topics of discussion and illustrations will at times be dicey. Proceed at your own risk.